Chapter I - Where No Cars Go

Our story began in the month of Alturiak, midwinter in Baldur's Gate, on the Sword Coast, on the continent of Faerun, on the planet of Toril. We met a human warlock named Marianne Levov and a Tabaxi bard named Silver Goose Down. Marianne and Goose were staying at an inn named The Blade and Stars, and were hanging out drinking cherry wine at the bar. They were approached by Kerina Marcos, a half-drow lady who ran a nearby candle shop. She introduced them to her friend Basil. She had found Basil lying face down in a hole 10 months ago, near the Cloakwood to the south. She nursed him back to health, but he had amnesia and didn't remember anything about himself. She named him Basil. For the last ten months, he had been working at her candle shop. Now, she had been hearing of some suspicious goings-on near the Cloakwood, and thought that visiting there might jog his memory. So she offered Goose and Marianne 6gp each to take him down there. Or, if it worked, 15gp each. They accepted and introduced themselves to Basil while she got them more drinks. Basil was a strange person, with a robotic voice and features that almost resembled a tiefling of some sort. Before they could get much more done, they were interrupted by Rack Tookerman. Rack was a strange elderly human pirate from afar. He was also a coward - some pirate with the face of a bird was after him. He hid in Marianne and Goose's room upstairs and tried to barricade the door. He gave Goose an emerald in payment. He also recognised Basil from somewhere but couldn't remember where. Back at the bar, Kerina left back and returned to her shop.

Soon after, two pirates came in looking for Rack. A Githyanki and a Halfling named Quith and Peasey. Peasey sniffed out Rack and questioned the party about him. He gave them a letter for Rack, and then left. The envelope had a seal that looked like a ᛝ. Goose immediately ripped open the letter, but couldn't read it. It was just a series of indecipherable black symbols. Probably not even writing. He brought it upstairs to Rack, who seemed to know what it was. He was afraid to look at it, but eventually did. When he saw it, the black symbols flew out of the page and into his eyes, killing him. He was still barely alive, but by the time that Goose ran to fetch Basil and Marianne, he was fully dead and blood was leaking from his ear. He had no pulse. After a bit of panicking, you looked through his small chest. He had a stone penis, an odourless bedroll, a small painting of a Dwarven woman lying naked in an ocean underneath the stars, and a crystal compass with the message "To Nugent". Soon afterwards, Quith returned and cast a fireball spell that engulfed the whole corridor and started burning the whole inn to the ground. With the help of Basil's grappling hook, you all escaped out the window, leaving Rack's body for ash. The inn was aflame, so Basil rushed in to try and save a few people. He did, but then he accidentally offended the innkeep. He did give her the descriptions of the pirates, which we said she'd tell to the guards. So you all hurried off to spend the night at Kerina's spare room above the candle shop.

It was a comfortable, but cold night. Goose and Marianne shared a bed. In the morning, you all walked off to the Cloakwood early, but were stopped on Wyrms Crossing and paid a fee and got a quick patdown. Goose tried to con the guard, but made a fool of himself and got away unscathed. You all arrived in the Cloakwood in the evening, so set up camp. Basil slept in the snow, but braved through the cold. Overnight, you heard an explosion noise from the southern part of the Cloakwood. You decided to head south to see what it was, in the morning. You set off marching through the woods, but poor navigation meant that you ended up following your own tracks. After a few blunders of walking, Basil (who is very heavy), fell into an ice puddle. You fished him out, then sat by a tree to get a short rest. Someone came singing through the trees, all jolly-like. It was famous author Volothamp Geddarm, also known as Volo. He was singing a merry tune, and was in the Cloakwood to learn about goblins for an upcoming book about them. A friend had dropped him off this morning, so he hadn't heard the explosion. Marching on further, you were attacked by a winter wolf, who spoke common but Marianne scared off. You then came upon an ice lake, from which a goblin was ice-fishing. A friendly greeting from Basil scared him off, and you tried to fish from his hole. No fish! Following the Goblin, some other Goblins, Hobgoblins and Bugbears were sent after you to try and stop you from getting into their cave. You melted them and killed them, and you got into their cave. Turns out, their boss, a Hobgoblin named Krantor was a really chatty guy who wanted to show off his thing before killing you. See, he had been spending months gathering pieces of this big device. It was a Mosquito-class spelljammer, but he didn't know. He wanted to use it to take over the woods. He had captured a dinosaur woman, who communicated by producing smells, and forced her to repair it. You fought him, but not before Basil realised he recognised the spelljammer. He had flew on it with someone else manning the helm. Then he fell off, and the spelljammer crashed. You beat Krantor in a fight and killed him, saving the dinosaur woman who was very thankful. She knew there was just one piece missing - the helm. A young gem dragon to the south had it, and she was worried about that. You all decided to turn in for the night, and slept inside the Mosquito.

So you all woke up inside the Mosquito to the smell of smoke. The dinosaur woman was warming herself by the fire, because she was cold-blooded and she was cold. Goose had a nice interaction with her, where she tried to tell him that she was going to repair the helm for him to use it. She also explained that she'd need three days to repair everything once they got the helm. So you all set off southwards to get it, and soon ran into a curious flumph. It was searching for something in the snow, and you helped it dig, revealing a door. The door belonged to a young and snooty Amethyst Dragon that you didn't learn the name of. Anyway, this Dragon had collected the spelljamming helm some time ago, and had found it with the skeleton of its previous helmsman in it. They hoarded it. Just the other day, the same pirates that you met had bothered the dragon. They were looking for something, and had come to Toril to see if it was there. They were spelljamming pirates, of course. A magical device returned no results and they left, but not before sending Quith and Peasey after a guy in the city. The captain, a fierce and tough woman with the face of a bird (who apparently wasn't an Aarakocra) offered for the amethyst Dragon to join the crew, but they declined. Anyway, they weren't about to give up the helm to the likes of you. But after finding out that Basil kind of had a right to it, they agreed to give it up if Goose did a performance piece. Goose played a nice tune, which they were too snobby for. He then tried to play really loudly, which also bothered them. Finally, he played an artsy tune detailing the adventure up until this point, and Basil and Marianne did interpretive dance. He was also naked while he did this. The dragon was pleased, so gave you the helm, a bright silver chair with runes on it while the flumph snuck inside. The helm came with the skeleton magically stuck to it, and a map of Realmspace from the dragons father. The dragon gave you a word of warning about the pirate captain before slamming the door on you.

Removing the skeleton from the chair, Basil tried to bury it in the snow but gave up without tools and left it sitting against a tree. You headed back to the cave where the mosquito was, and the dinosaur woman quickly got to work. Basil volunteered to help, and that cut the time down to two days. During those days, Marianne and Goose headed back to Baldur's Gate to pick up the reward from Kerina. She also gave them a gift to give to Basil - a small yellow lemon candle in a case. While heading through Wyrms Crossing, the toll had been raised. To evade the toll, Marianne gave the guard the painting of the naked dwarf, which she said was named Scarlet. He was very pleased. When they got back, Basil had changed into his spelljamming uniform, which he found in the mosquito. Goose took to the air and flew off! First stop was the library of Candlekeep to do some research on Spelljammers. You flew on over and just left it near the bluff. Marianne was a member, so you had no trouble getting in. She and Basil gave themselves a crash course in wildspace and began to map out a map of the flow. Meanwhile, Goose entertained himself with the pictures in a book on alchemy. When you all felt sufficiently read, you went back to the Mosquito to leave. You scared off a scholar who was a little too interested in your cool new device. Marianne had read in a book about 'The Rock of Bral', a small settlement on an asteroid in the Tears of Selune. It was apparently a hotbed of pirates, so it was probably a great place to search for clues about Basil's past. On the way to Selune you were interrupted by an encounter with a friendly vessel - a Gnomish Sidewheeler - The Fluffernutter. The Fluffernutter was a madly built thing with a giant robotic arm which waved at you all. A cheery gnomish artificer was descended on a rope and swung onto the top of the Mosquito. He was doing a survey, and wanted to hear about your deal. As a parting gift he gave you a tinkertoy mouse which did a variety of dances. Before flying off, Goose led the charge to name their ship. Everyone eventually settled on Towel, after the towel that you had got at The Blade and Stars.

The newly christened Towel blasted off towards Selune again. You all pulled up to the Rock of Bral, a majestic city-on-an-asteroid which housed all sorts of new spelljamming cultures and things. A magistrate met you at the docks and collected payment for your stay there, good for ten days (and if you miss, Towel would be destroyed). He recommended the Laughing Beholder, an inn near the middle of the city. Before you all went in, Goose was stopped by a guy dressed as a clown with juggling pins in an alleyway. He covertly told Goose that he shouldn't be out in public dressed like he was. It was a confusing interaction, and the guy slunk off. Inside the Inn, you met the proprietor of the place, the friendly beholder Large Luigi. Large actually recognised Basil, and correctly identified him as being named Codex. Codex had booked a room with another man nearly a year ago, and had paid so much that they still had the room booked. Large was actually super knowledgeable about basically everything, but very tight lipped. He even knew the colour of Marianne's underwear, which she denied. He used telekinesis to part her robes and rudely reveal the truth in public. Marianne tried to save face by boasting about her powerful brain. Large Luigi agreed to share the name of the guy that Basil had come in with, if Goose played a jolly tune for everyone. Goose obliged, and after some rousing music, he spilled a bean. The other person's name was Chlenk. You went upstairs to your room, but stopped off by a giant metal device in the shape of a gnome. It worked like this - you inserted any item into its mouth, and it displayed a price in its eyes. When you inserted the money up the nose, it modified the item into a magical item with an unpredictable modification. Marianne tested it out on Rack's crystal compass which gave it a button that produced a puff of flowers. Unfortunately, the room had no clues. Chlenk and Basil (then as Codex) had only spent a night there months ago, and Luigi had kept the place clean. You all went to bed on the comfortable feather mattresses, but were bothered by the wet slapping noise from the room opposite.

So you all woke up to the continued sound of wet slapping. Marianne burst in to investigate who was slapping, and she found a man made out of goop who was lowering himself into a bucket again and again. She told him to stop, and he did, but it was gross. Downstairs, a messenger came to deliver a message to Goose. Inside an envelope was an invitation to an audition tomorrow at the "Singing Sphere" , as well as a red Kerchief. Luigi offered you all a job procuring Nocino from Coliar, but you thought about doing other stuff first. Wenceslaus had a job for Marianne too, he wanted her to terrify Thaddeus Crun, a wealthy miser who lived in the upper city of Bral. You stopped for some advice from Luigi before heading out into the street. You were stopped by a punkish looking guy wearing a blue toga. He knew Marianne's name and wanted to take her 'To the Boss'. When she declined, he attacked her. He managed to knock her out, pick her up, and run away with her. You chased him down and knocked him unconscious. It turned out that he was really a Nothic with a magic gold chain that made him look like a Toga'd punk. Marianne took the chain and killed the nothic while he was still out cold. Setting off again, you saw another slime person, and asked whether the bucket thing was a sex act. You learned that they reproduced through mitosis, and it was probably gross. In the market, you were again stopped by a second identical nothic in disguise. This one had a gun, he shot Goose and blackmailed you all into coming with him to the site, in a back alleyway. There, he showed you into a dark room with a curtain. He locked the door. From behind the curtain, a candle illuminated a cardboard figure, and a robotic voice introduced himself as the boss. Marianne saw right through it, and even took a look at the back room where dilapidated robot parts were stored. Meanwhile, Basil was attacked by a Grell. Together with Marianne, they killed the Grell (Basil catapulted a metal finger through it). Then, the Nothic opened the door. They killed him too. Basil had no interest in using this one's magical necklace, but did take it along with the gun. It was a bonding moment for the two. A small rat with a tentacled face nibbled at Goose's toe, so you all took him back to the Laughing Beholder.

The beholder laughed at you for not investigating more, but it was getting later so you all took a long rest. The next day, early, you decided to set out for Crun's home, but were interrupted again. A Neogi was scratching at your door, so you climbed out the window and came in behind it to surprise the thing. It hid in your room and got the jump on you. It took control of Marianne, but she broke out and you killed it after a struggle. Morning dawned, and you went off to Crun's mansion before going off to Goose's audition. It was a super fancy building, even with a portico, but all the windows were boarded up. With the aid of a grappling hook, you got onto the roof, with the intent of getting down the chimney. Only Goose could fit in, so he took one of the chimneys and ended up in the fireplace downstairs. The place was dusty and abandoned, but he snagged a cookie tin with a tiny ghost inside. The house was haunted, a spectral woman was in the dining room trying to eat mouldy food. She spotted Goose when he tried to sneak by, and chased him back up the chimney. Goose used the grappling hook to get back up, and was fine. To try and get in a different way, Marianne used her pact weapon, a greataxe, to bash in the french doors to the rooftop garden. When she did eventually get through, she was met with Crun himself, in a nightshirt and candle. He had a wand which he used to shoot a beam at the party, downing Goose. Basil took Goose and scampered back to street level, while Marianne tried to scare Crun herself.

Unfortunately, he lived in a haunted house and saw right through her act. She tried to threaten him monetarily, but he was bored of that. He called for guards, so she started kicking him. Some guards appeared with a ladder, so she ran into the house and found an abandoned children's bedroom with a ghost in it. The guards ran in, and she was up against it. She put on the necklace to change into the punk, and knocked out Crun. The guards came in, but she failed to convince them that she was the wrong person. They arrested her, knocked her out, and took her to the High City's Magistrate to get her tried. Basil, with an unconscious Goose, followed and spectated the trial. Marianne was suspected to be the punkish guy that she was disguised as, and was also tried for murder. With the help of Basil, she was let off from that charge, but the magistrate suspected her as the person behind the Crun break-in. Unknown to you all, after Marianne had been knocked out, Crun came to and gave a short testimonial that made Marianne's courthouse lies awkward. Here's how it ended up. Her necklace was taken and sent to be destroyed. Goose was suspected of being part of a group called 'The Juggler's Men', and the magistrate started to turn his eye to suspect Basil of something. Marianne was sentenced to death by jettisoning, and was taken to a pod to be shot into space. Basil, with Goose, raced out towards to the docks to get to Towel in time. He stole a healing potion, evaded the guards, and healed Goose up just enough to allow him to fly Towel. They spotted Marianne floating in space. He caught her, brought her in, and everyone lay on the ground as the realization that they probably would never return to Bral dawned.

So you all headed off to Selune, but spotted something on the way. Someone on one of the tears of Selune, a stranded goblin named Egbo had been stranded five years ago in a dangerous jungle-sort-of asteroid. She had made herself a circle of white powder and just barely survived. She was on the asteroid because a vampire named Nexxar killed her captain and stranded her and a crewmate their when they fought the mutiny. You saw Egbo's distress message, landed, and picked her up. She was eager to see you, but offended when Marianne started asking for some form of payment. Egbo wanted to go to Bral, but you decided to take her to Selune instead. While flying there, a dog came galloping through space towards The Towel. It was a chubby red haired puppy, and seemed excited. You evaded it and went towards Selune. While approaching Selune, Goose had a vision of a bright-looking woman named Kanzler Hariclea. The vision invited them to dock at the Leiran Trading Centre, the tallest and most impressive building in Leira (which is what the moon people call Selune). You were met with a cheery but domineering inspector, who asked a lot of questions, then took your clothes and items, made you stand naked in a room which had a zone of truth effect, and asked you even more questions. Some Flying Cats were also brought aboard Towel to smell for illegal items. Like all Leirans, the inspector was incredibly suspicious of people from Toril. He thought that on Toril people raise their children to kill, and confided in Basil that Goose and Marianne would betray him. But you passed all the checks, so he returned your stuff and put you in orange collars, which had a magical effect of some kind. Egbo was given Leiran clothing to replace her raggy mess, and Goose was given Leiran clothing because he wanted it. You were set loose in Leira! Egbo immediately ditched you.

The Leira Trading Centre had so many floors, and smelt strongly of chlorine. You were approached by a friendly Leiran who wanted to talk to you, but she left pretty quickly when she found out you were from Toril. So you went to Floor 4 and visited the Sauna. Marianne tried to change into the punk, but took off the necklace and changed back when she realized this meant she didn't appear to have a collar like everyone else. She ended up in conversation with Boris, a dwarven saunagoer who couldn't get enough of the dry heat. He was naked, but his beard was covering all the parts. It turned out he knew Quith! Or at least, another Gith with the same name. You learned that Quith was mounting a voyage from Bral to Toril and that Boris was interested in the job. Marianne left on good terms with Boris. You all needed a rest, so you went upstairs to your lodgings. You were surprised to learn that Leirans sleep on the walls, so Goose asked for one big bed for everyone to share. You got it, and all had a rest. Basil saw some petals, and a table with a cornucopia of fruit appear in the corner of the room. He tried to wake everyone up, but Marianne was stuck in a weird dream! She dreamt that she was holding up a giant rock, avoiding sea bees, falling into the ocean, realising that the ocean was an illusion, falling into a giant mouth, and losing her personality. She made one of each of the saving throws. When she woke up, a maiden riding a unicorn had appeared behind the fruits. The woman was overjoyed - and explained that Marianne had just become pregnant and was to become the virgin mother of a baby girl. The father was Priapusapus, the son of Priapus. Marianne didn't like this, and wanted to go and visit Priapusapus, who apparently lived on Karpri. The woman seemed anxious about this, and was sad that Marianne wasn't taking it so well. Goose was taking mouthfuls of mango and grapes. To try and win Marianne over, the woman offered her a golden tiara, but she gave that to Goose. Marianne showed the Unicorn woman the door.

To try and get information about what to do next, Marianne contacted Wenceslaus. He wanted all sorts of weird things, like ripping out its eyes and smearing the blood around, and he was very disappointed in how the Crun situation had turned out. Marianne closed the book on him, and everyone went to go get food from the dining hall. On Leira, everyone ate Splim, a brown custardy thing that is spread on toast. It tasted fine, actually. You sat next to Boris, who sounded exhausted but offered Marianne a discount at his dwarven friend's shop on the trading floor. You all went there, but couldn't find the specific shop. Someone was selling part of a gold statue named 'Sulchrubazius' in Draconic. You were approached by Gjat, a man who was very interested in buying Basil, who was not for sale. He offered ridiculous sums of money, but you brushed him off. Gjat was wearing a big orange hat shaped like an eye. You went to the other floor, and met with Kamrar Winigan, a loud-talking dwarf who resold things he had stolen from Chandos. Marianne wanted to buy a Cube of Force, but had very little money. Maybe a picture of a dwarven woman could've won him over, but that was left with a guard back on Toril. Instead she traded him Crun's wand and some extra Leiran Flyers. After that, an insistent Gjat approached. Basil threatened him, but he had something new to say. Gjat explained that he was the servant of a Leiran man named Ezel. Ezel was the person who wanted to buy Basil, and wasn't giving up. Ezel invited everyone to dinner at his house, which Basil tentatively accepted.

So Gjat was going to meet you back at your room that evening to take you to Ezel's home. Kamrar, the dwarf merchant, offered Marianne a job retrieving treasures from Chandos. She accepted - when she comes back with treasures, he would buy them for gold pieces. You all went to the Pipe room to kill some time, but were stopped by a mysterious woman in the elevator. She told you not to go to Ezel's home, not to eat his food, and to leave. Basil stopped to ask her why. She said that he was untrustworthy and then she left. The pipe room was relaxing. Marianne chose not to smoke, Basil couldn't, and Goose rudely imitated a dragonborn patron. You headed down to your rooms, and Gjat took you via the elevator to floor 12 of the LTC - a 'Drake Dock', where rainbow drakes with carriages on them took passengers all around Leira. He fed the drake 5 Leiran Flyers, and it flew off to another skyscraper where Ezel lives.

You got off, and took the elevator up. Ezel's house was filled with all sorts of unique archaeological artifacts from the history of Leira, which Ezel was proud to show off. He even showed you his expansive library before taking you to the dinner table. His servant Gjat had prepared a three-course Torilian meal. Marianne didn't eat any, she lied about her pregnancy, and told Goose not to eat any either. Gjat was offended a little, but he was understanding. Goose snuck off to the bedroom, where Gjat had prepared a big bed like in the LTC. He ate one of the cracker entrees in secret. Ezel's daughter came in looking for her 'Daddy', but quickly left. Ezel offered to buy Basil for a very large sum of money, and wanted him to make his decision in the morning. You slept peacefully in Ezel's house. The next morning, Gjat brought in some delicious cherry pies for breakfast, which Goose wolfed down. Ezel was waiting outside, and was disappointed when you didn't sell him Basil. In fact he let loose a Gargoctopus, a cross between an elephant and an octopus to attack you. You fought off the beast, and used the cube of force to prevent Ezel from getting in. Basil strangled Ezel against the wall of force, but you all made a run for it when Gjat smashed a glass case belonging to "Zerka, Aid to the Vampire Lords During the Age of Beasts". You got into the lift, but it didn't operate for you. So you climbed up the service hatch, hung from the grappling hook, and cut the magical belt when Gjat got into it. Then, using the grappling hook, you shimmied up the shaft. Ezel stuck his head out, so Basil shot at him. Then you decided to go down the shaft. You went past Zerka, who was perched in the shaft. She spoke a strange language, but Marianne gave her the pituitary gland he had gotten from the Nothic on Bral. She seemed to like it, but it wasn't blood.

At the bottom, the lift was crumpled and inoperable. You pretended to be maintenance workers, 'borrowed' five Leiran Flyers, and flew back to the LTC. While you were leaving, a official police-sort of drake arrived. Back at the LTC, you quickly got off of Leira as fast as you could. You were going to head over to Karpri, but didn't have enough rations. So it was back to Toril to recuperate a bit. Surprise surprise, the dog from before had stowed away on your ship. Goose took a liking to him and named him Squimp. You touched down in Waterdeep, and visited the local shops. Old Xoblob's Shop was nice, but useless. Frimp's Findery was a good place to buy rations, so Marianne did. On the way back, you encountered Volo! He was pleased to see you again. Marianne tricked him by making him believe that she was pregnant with his kid, which had happened magically. She grifted him out of an IOU, then went to The Yawning Portal to cash it. The stern bartender there didn't want to, but eventually just gave her 15 gp. She asked about the entry to Undermountain, but he judged her as not ready. You all went back to the Towel.

So the next day Marianne realised she had plantar fasciitis. So she visited a podiatrist, Dr Boubacar. Dr Boubacar treated feet by chanting into them, but he needed a day to prepare the chant. That night, Goose took Squimp out for a poop on the docks. He used an illusion spell to cover the poop with the image of a rock. A halfling shopkeeper, Murianna Swindleheart, approached the party and offered them a job. She had funded a voyage to Chult to pick up goods, but when it arrived, she couldn't pay the tarrifs. So she wanted to pay you to sneak on board and get some of the goods for her. So you did - pretending to be 'Crate Inspectors'. You deceived the guard at the gangplank, and easily got inside. There were heaps of crates, with all sorts of Chultan goods from Port Nyanzaru. Even a caged, sleeping triceratops! Marianne, using the necklace to disguise herself as the weird guy, got some of the soldiers guarding the boat to help you move the crates to an alleyway, where Basil guarded them while you took them to Murianna's shop, Aurora's Realms Shop. Murianna gave you all a hefty payment, and you left. The next day, Marianne went to her Podiatrist appointment. Dr Boubacar did a chant straight to Marianne's bare feet while Basil read a magazine. The chanting went on for a bit long, but cured Marianne's foot problem. You all left, but there was a sewer problem, which spewed some poopy water onto the pavement, with some books too. Goose stripped bare and jumped into the puddle, but it was gross and he got sick. You carried Goose back to The Towel to wash him off. Marianne bought soap.

It took two days to fly to Karpri. Basil inspected himself for mechanical faults, and Marianne did research. Karpri was a big old water planet with two icy poles and a big matted equator of sargasso seaweed. There was no sign of civilisation, so you had no clue where Priapusapus was meant to be. Goose took the towel to the North Pole, but it was just a frozen wasteland. You found an infernal black harp on top of an icy bridge. There were some flounders moving around in the water, and Goose caught one. When Marianne tried to pick up the Harp, it attacked her! You all fought the harp, and then took it back to The Towel when you had killed all the evil bits off it. Goose was recovering from the freezing cold, and also from the infection that he caught in the sewer water. With a day's rest, he got over it. You flew on over to the seaweed belt, to try and find anything, flying over a number of dolphin pods in the ocean. The seaweed belt was stinky and horrid, and insect laden. Goose dug around and caught some beetles to eat, then found a weird brown fruit. Then you dug up Priapusapus. Priapusapus was a giant blue, sweaty, wet, stinky, hairy Empyrean. He was a pushover and annoying. He seemed kind of remorseful that he had used a complicated ritual to impregnate many women of realmspace, which had been chosen at random. He also revealed that he didn't like his dad Priapus, who lived in the outer planes. The two had never met, but Priapusapus eventually agreed to send the three of you, with Squimp, to his fathers domain so that Marianne could talk to him. He cast Plane Shift on you all, and vwooom...

Chapter II - When Daddy Comes Home

... you arrived in the realm of Olympus, on the layer of Arvandor, in the plane of Arborea. You appeared outside a grand temple to Priapus, but the temple was ruined. Walls had crumbled and a grand statue to Priapus had been shattered. A brash minotaur was sharpening her axe in the first room. She was kind of dismissive, but you did get some information out of her. Priapus had been thrown out of the temple some time ago. Marianne tried to blast her, but her spells weren't working here. Everyone was acting a little different. Marianne was a little more high-strung, goose a little more animalistic, and Basil became a cowboy of sorts. Marianne tossed goose to the ground, and a small vineyard began to grow where he fell, growing blue grapes. Goose had some, and they tasted like fairy floss. Soon enough, a house was there too. Inside it was a jolly satyr fashioning a wooden flute. Goose took it and played a fun tune while he laughed along. He talked as if he and his vineyard had been there a while, but from your perspective it all had just been created. He had heard of where Priapus might be though, at Dionysus's vineyard. The friendly Satyr wanted you all to stay for a rabbit dinner, but you had places to be. As you went off, Marianne's Treatise was flapping up a storm. Wenceslaus wanted to speak with her. Marianne rushed back to the Satyr's house, and threw him out so she could use a dark room to communicate with her patron. He was furious! He was mad that she had been traipsing about realmspace, and now the planar system. He had never had a warlock be so hard to keep track of. Marianne tried to get some sort of thing out of him, but he did offer some help. First, he explained that her spellcasting wouldn't work unless she performed a rite to Hecate. That meant sacrificing a Dog, Wolf, Polecat, or a large red mullet in her name. Wenceslaus also gave her a basic map of Mt Olympus. He closed the book on her. Outside, Goose was playing a ridiculous tune.

You went down to the Kourakis river to try and fish out a Mullet. The Kourakis was swift and dark. Basil jumped in to try and grab a fish, but fell into a demiplane where a Naiad, taking the form of him, pushed him back out onto the shore. It happened again, and then he tried to fight it. It was too strong a foe for him, and he willingly was pushed out the third time. A donkey began to drink at the opposing bank. So you set off downstream towards Thalassia. Distance was weird here, and what should've been a shortish walk took long into the evening. As the light grew dim, a tree craned forward with Priapusapus's face. He was speaking to you from the material plane, and wanted to know if you wanted to come back. He was speaking to the people who had helped him with the rituals, and they had told him that sending you to the outer planes was a bad idea. Also, they were gearing up for another ritual. Marianne was dismissive of him, but did manage to convince him to stop with the immaculate conception stuff. He accepted. Getting nowhere towards Thalassia, you all turned in for the night. Basil watched through his materialised western hat as a necromancer in the distance raised three skeletons from the earth. Then, a lumbering cyclops came over to watch. He was particularly interested in Basil. He introduced himself as Lobon, son of Arges, who labours for Hephaestus. To him, Basil was a fascinating work of craftsmanship. He invited Basil to visit Hephaestus's forge. He seemed polite, but his loud talking woke everyone up in the middle of the night. You all went back to sleep.

Marianne had a lurid and lewd dream about Barnabus. When day came, you resumed your journey to Thalassia. Goose was drawn by the sound of musical performance from Apollo's Temple, but was course-corrected by a sense of planning. The pace was better than it had been, and you did soon arrive at Thalassia, just as the fishing boats were heading out for the day. But there was trouble! A huge crab was attacking the town, and scratching at the doors. Heroically, you all rushed in to defend the town, but quickly found the crab too strong for the three of you alone. Marianne called out three townsfolk with spears to help in the fight. One of them got pinched to death, but you turned back the tides and scared off the crab. The Thalassians hailed you as a hero and gave you a feast of grilled octopus. And somehow, a mural to your victory had already been built. Marianne did some weaseling, and ended up with a dog. Ithikos was a cute, energetic dog, and he had belonged to the fallen spearman. She also talked to the leader of Thalassia, who confirmed the rumor that Priapus was off with Dionysus, and Pan. He had heard that Priapus had become impotent, as well. So you all set off, now with Ithikos the fluffy dog. As soon as you were out of sight of Thalassia, Marianne bashed Ithikos's head in with her quarterstaff. She sacrificed him to Hecate, the corpse was swallowed by the earth, and she got her magic back! She then found a den of polecats, but after blasting them to death, another ritual didn't work or do anything. Lastly, before getting to Dionysus's vineyard, you came upon a crack in the earth where stinky steam was emerging. A catoblepas was cleaning itself, and after a violent fight, you slew it!

So you approached Dionysus's vineyard, but took a long rest before entering, just in case. You were met by two Satyr guards at an entrance, who gave you all wine and showed you into a fig bush to change into leafy attire. There was a Sensate from Sigil named Baggebo sleeping there, but you eventually scared him off. Dionysus's Vineyard was mazelike and chaotic. You met a small gnome-like man who introduced himself as Cucullatus and said he could help you find Priapus. Basil picked him up when he got annoying and giggly. Marianne killed him, and he shriveled up and disappeared. Navigating the vineyard, you came upon a mess of brawling devotees to Dionysus. Out from the throng came Cucullatus again, as he was immune to being killed. You fought and killed the brawlers, as well as a bull that was there too, using the cube of force in various ways. It was a mess of a vineyard, and as you continued on you met Cucullatus again. He was, of course, Priapus in disguise. Cursed to impotency by the Olympians, he was not in any shape to give Marianne a reward for anything. So you set out to convince Zeus and the others to reinstate Priapus's powers. But you were very rude to Priapus, and killed him again. His son spoke to you through a bunch of grapes, but Marianne was dismissive to him too. Things were weird for him now that he had stopped doing ritual conceptions.

You spent two more days getting lost in the vineyard, traversing small lakes of honey, that sort of thing. Goose played a tune for someone he couldn't see, and was rewarded with a set of pan pipes. Eventually, lost and confused, you gave up all hope of meeting Dionysus. Silenus appeared and showed you out of the vineyard. You thought it best to head to Hephaestus's forge to talk to him now. You walked past Demeter's field and over to the more volcanic region, as the far-off landscape changed and two moons appeared in the distant sky. The final hurdle before you reached Hephaestus's volcanic forge was to cross a river of magma. You tried to do this with the Cube of Force, but settled on creating a pole vault and getting basil to leap over it. He succeeded, and found an entrance to the forge without a door. Thinking on his feet, he disassembled his hand crossbow in the magma and smithed himself a key. The doors opened, revealing the great forge of Hephaestus. Hephaestus himself came out to meet him. He was very interested in the craft of Basil, and said it was beyond even him. You made an agreement with the god of the forge - he would send you to the top of mount olympus - as long as you didn't reveal who sent you there - to convince the olympians to reinstate Priapus - and then Basil would show him 'the weapons of the future'. With his godly powers, he opened up an ancient tunnel...

The tunnel was long, dark, and steep. Hephaestus gave you one final warning about the powerful gods on the other side. He was interrupted by a loud clanging noise from the tunnel, which he didn't hear. When you asked him about it, he accused you of lying and left. As Marianne walked to the tunnel, she called him a dickhead. His divine power singed her with lava. The first thing you noticed in the tunnel was a pile of broken pottery, and two long Buisine-like horn instruments made out of Aurichalcum, an ancient and rare material with magical properties. You took both, and continued on. There was also a great bowl made from Aurichalcum, which Marianne put Goose into. Goose got bit by a spider in there.

Further into the tunnel, as the clang continued, you fought a roper that disguised itself, conspicuously, as the only stalagmite in the cave. There was also some veins of Aurichalcum, and a huge music-box-like structure that you wound up by moving a connected statue's arms. When it wound up, the aurichalcum machine played a tune which sounded like someone talking. They said "Marvel at the final treasures of the island of Atlas, the most powerful nation in all the world. None else compares to the power of her rings and kings. Within the halls of her mystery schools, even the gods…." before cutting out.

Soon, you saw what was clanging. There was a huge forge, operated by a team of Duergar, who were making weapons and armor from Aurichalcum. Some celtic-looking women warriors with red hair and crow-feather skirts were training with the armour and weapons that the Duergar were making. There were two bowls, each magical and filled with a liquid which revealed two very different scenes. Each was a portal to a different material plane world, from the sky. One was a misty forest, and the other was a blasted landscape in which savage warriors fought each other and butterflies. The first one had a long ladder leading out of it and down into the world. Goose, while sneaking around invisibly, picked up a necklace with a triplicate spiral on it. An important looking warrior woman came out of the laddered bowl, riding on a giant crow. When the warriors and the dwarves gathered around her, you all snuck by. There was a mine where Duergar and Derro mined for Aurichalcum, but you snuck by that too. Lastly, there was a celtic-looking witch who was dancing around her cauldron. She resembled the crow-warriors, but was older and had magic powers. Marianne snuck a blast at her, and you fought. She was actually a hag, and had very powerful magic abilities.

In the fight, she invoked the name of the Morrigan, a goddess of war in the Celtic pantheon. She also downed Marianne, but Goose healed her. Then she attacked again, and killed Marianne with a magic missile. Realizing you were up against a deadly foe, Basil, Goose and Squimp ran into a bowl which contained a portal to Ancient Crete. Basil had picked up Marianne's body and brought her along too. With a splash, you fell a few hundred feet and landed in the ocean, near the famous island of Crete.

Evening came to Crete as you treaded water in the ocean. Suddenly, a fast-moving and well-decorated trireme with black sails rowed into frame. There were seven handsome young men, and seven beautiful young women aboard. One of these was Theseus, under the pseudonym of Linos. With godly strength, he carried you all on board. The crew were late to Knossos, something that the captain of the vessel seemed particularly annoyed about, but Theseus wanted to do the right thing. He swam you to shore, revealed his true name, and the Trireme sailed off to the Minoan Palace of Knossos.

On the shore, Basil got to work digging a grave for Marianne. But all of a sudden, her dead body spontaneously gave birth. A small baby with horns was the result, and she quickly grew into a youth. She was carrying a magical sniper rifle. Basil gave her some of his clothes, and Goose tried to name her Seaweed Pods. Goose was actually a bit annoyed that there was a 'new baby' in the family, but he warmed up to her eventually. She got the name Anne, after Marianne. You buried Marianne and divvied up her belongings. Goose said a few words and left some flowers on her grave. A raven flew down and started picking at them. You all went into the forest to find a place to set up for the night, and found a bag of holding on the ground. Basil gave it to Anne, but there was some stuff inside too. A pair of boots which allowed her to cast misty step, a dagger, and 15 minoan gold coins. Goose heard an animal in a bush, but couldn't find it. He could, however, find another bag. It looked like a bag of holding, but was actually a bag of devouring! It ate him, but Basil managed to pull him out before he was destroyed. Basil tried to light a fire, but something kept putting it out... You all went to sleep, but a funny-looking shepherd creeped into the camp. He rudely tried to get basil to look for his goat, which was apparently lost. When Basil grabbed him, it became clear that he was another thing who had cast Disguise Self. The two fought, and he revealed his true form as a green man-sized monkey with a human face. He used Telekinesis to force Basil into the air. He tried to steal Anne's gun, and Anne woke up, chased him down and shot him to death. Peace and quiet.

The next morning, some horses approached. Prince Glaucus, the son of King Minos of Crete, was riding with a party of five, looking for two creatures named Oulus and Eurybatus. Glaucus was a bit of a dope, but when he described them it became clear that you had just killed one of them last night. He recognised Anne as someone his father might want to meet, so took you to the palace of Knossos. On the way there, Anne tried to convince gormless Glaucus to start worshipping Priapus in some small ways. Basil had to walk because he was too heavy to ride a horse. At Knossos, Glaucus had you change into more appropriate Minoan clothes. Then he took you to the throne room where you met King Minos. Thanks to some oracles, he was expecting the child of a god. He ordered for their execution when he found out Anne was descended from Priapus and not Poseidon (as he had been told). He invited her to stay, and eat at his big feast tonight, compete in his coliseum, and witness the sacrifice of the 14 Athenians you had seen on the ship.

Anne quickly tried to persuade Minos to start worshipping Priapus, but he wasn't interested. He got annoyed and sent her out of the throne room. His daughter, Ariadne, who had been next to him, came out to talk to Basil. It became clear that she had become smitten with him. She really wanted to see Basil, who she called Basilos, at the feast tonight. Ariadne was very disappointed when he said he couldn't eat, but he agreed to come and explained he was from another world. Ariadne showed you to your rooms. There, the Treatise fluttered - Wenceslaus wanted to talk. Basil climbed into the closet to get a bit of darkness. It was Wenceslaus, who discussed Marianne's death with Basil. He understood that the Treatise would eventually find its way into the hands of a new warlock.

Wenceslaus had a surprise though, which was that he had bargained with the Raven Queen for Marianne's soul. He had travelled to her domain and used an old favor to take it back to his castle and implant it into a skull forevermore. You could actually talk to her through the book, and everyone piled into the closet to get some chatter in. Anne didn't seem to be too interested in talking to her mother in front of everyone. While you were in the closet, Theseus snuck into your room. He explained his situation. He was an Athenian prince, and every seven years Athens sent fourteen youths to be killed in King Minos's cruel labyrinth. He was travelling undercover to slay the mysterious beast that lived in the labyrinth and end this tradition. After meeting Anne, he asked you to help him. You lent him your scimitar and the dagger from the bag. He asked you to gather more information about the labyrinth, before going off to make arrangements. You planned to meet during the feast.

You waited around for dinnertime, and Glaucus came in to learn some things from Anne. She taught him how to make a small clay idol to Priapus, but he couldn't make his look good. Instead she gave him hers, and told him to worship it some. Then it was time for the feast. The meal was lively and loud, with dancing and acrobatics. Ariande had conspired to seat herself next to Basil, and Anne and Goose wolfed down their food. Ariande and Basil discussed Minoan clothing, and the conversation turned to her hobby of weaving. Excusing themselves from the meal, Basil and Ariande went to look at her weaving room. It was complete with balls of thread, looms, and all manner of things. Ariande showed Basil some plans left by the inventor Daedalus for some wax wings, and the two got close. They had sex, but Basil's performance didn't live up to Ariande's expectations. The two returned to the table quiter, and smelling of 'Badussy'. You three, with Squimp, snuck away and met Theseus by the entrance to the Labyrinth. And so, without much waiting, you descended beneath the palace...

You had left Squimp with Ariadne, to keep him safe. In the labyrinth, the four of you soon began going in a great manner of directions. After some mazegoing, you came upon a trap which resembled two eye-holes in a carving in the wall. Anne convinced Theseus to put his face to the holes and look through it. He triggered the trap! Two blades pierced through the holes and poked out his eyes, blinding him. He screamed out, and leapt at you. He called you Minoan spies, and threatened you with the dagger that you had given him. The dagger was, surprisingly, magically cursed. It wrapped around him and bound him. Next to useless, you persuaded him that you were honest and on his side. You let him out from the dagger, and Goose started leading him by the hand throughout the rest of the Labyrinth. You came upon another trapped room. Basil identified three trapped floor plates and used a shim to deactivate them.

Theseus's scream had brought the Minotaur to your part of the maze, and you came face to face with the beast. What began was a grueling fight, and one in which Theseus was next-to-useless. Still, his leadership proved invaluable, even as blinded. The Minotaur reacted negatively to Goose's music. It was Basil who finally dealt the killing strike, and Anne who cut off its head. Anne was also paying careful attention to the Labyrinth's layout, and was able to lead everyone back to the throne room. You consoled Theseus into believing he still had worth as a hero, and scared off the guards. With a little help, Theseus took the throne and you waited for King Minos. King Minos was aghast, and emotional about the death of the Minotaur (who was, in a way, his son). He agreed to your demands - peace with Athens and the end of the human sacrifices. He even agreed to promote the worship of Priapus on the island of Crete. Theseus assumed you would come with him to Athens, and you accepted.

Over the next week, as Theseus prepared to return to Athens, everyone got up to something different. Basil worked on his copies of Daedalus's wings, Anne worked with some priests to install organized Priapus worship on the island, and Goose struck gold performing for the Cretans. Basil and Ariadne's relationship was still cold, but she did tell him that Minos was considering abdicating, except for the fact that doing so would leave Glaucus in charge. You sailed off for Athens, intending to return and fly through the portal in the clouds. On the way back to Athens, Anne had a conversation with Theseus (who had adopted a walking stick) about the sails on his boat. He had promised to use black sails in the event of his death, and he had forgotten to replace them! Avoiding any confusion, she pointed out the error to him and he had them changed. Aegeus was very pleased to see Theseus, and alive! He made preparations for Theseus's coronation, and you all agreed to stay in beautiful Athens and advise the young king some before returning to Crete.

Aegeus, the current king of Athens, took Theseus and you all up to Athens proper. You were taken on horseback, and treated as heroes. When you reached the palace, Theseus had business to attend to, as his coronation was in a week. You all got a good night's rest in the lap of luxury. The next day, Basil went to Theseus to ask for supplies to build another pair of wings. Theseus agreed, and also asked you all on a quest for him. He had heard of a giant boar in the Hymettus mountains to the west. He wanted to have it as part of the feast, so wanted you all to capture it. You agreed. Before heading out, Basil took a good look at Squimp and realized that your cute dog was really a Greater Lhee. That meant he was a type of space-dog who had some sort of magical ability.

You got on horses and rode east to the forest, where you began searching for tracks of this giant boar. You found some, and they had some sort of sticky black goop set in the bottom of the footprints. Anne managed to sneak a taste, and it tasted awful! The tracks led to a riverbank, on the opposing side of which was the giant boar. What became clear in the fight that followed was that something was very wrong with the boar. It was slimy and black, could repel ranged attacks, and had strange purple pulsating organs. When you eventually killed it, it melted into chunks. You found a strange item in its mouth. A crystalline syringe in the shape of a four-armed human. Inside the syringe was a purplish-black goop. Basil followed the tracks of the boar further, and found a cave where it had rested. There were a few odd things there. A cave painting of a grey, six-armed, creature. A series of light purple crystals that jutted out from the cave walls. A metallic helmet with an ankh-like protrusion on the top. And a pile of ichor that had leaked from the boar. Basil tried wearing the helmet, but all it did was give him a buzzing noise in his head. He identified that the syringe was made by psionicists, perhaps as a group. It applied a permanent effect to the injectee. But you were all without a boar, so Goose conjured a hunting trap, laced it with grapes, and waited. No luck. You all set up for the night in a Leomund's Tiny Hut. A tough-looking guy with a lionskin and club peered in overnight, but saw nothing. In the morning you had caught a small boar, so went back towards Athens.

In the Agora, Anne saw a few people worshipping the gods. She went to talk to them, but was interrupted by a smiley woman wearing loose clothes who wanted Anne to see something. She took her to a building that was mostly a courtyard - the Garden of Pan. There, all sorts of people lounged around experimenting with music and playing with baby lambs. The woman had been inspired to build a small clay statuette of a man with a huge erect penis - Priapus no doubt. The statue had spoken to her and asked for her to get Anne. Anne stuck her finger in the clay forehead, and psychically communicated with Priapus. Priapus was very pleased with what she had done in Crete, and had regained some of his godly powers. He was a happy guy, and was filled with ambition. Anne rushed back to the Agora, and got a fanfare from Goose on his horn. She started convincing Athenians to worship Priapus, and that he would grant them a healthy sex life. Many of them agreed to make their own clay idols of him for their homes. A philosopher named Zenodotus was interested in Goose's horn, which he said was made from Aurichalcum. Apparently the metal was from an ancient lost kingdom, and it couldn't be seen through even by gods. He bought the horn from Goose and traded it for a more standard one. Anne also wanted to buy a breastplate from the temple of Hephaestus, but was short on funds. The craftsman there agreed to give her a discount if she could produce a small work of craft. You also turned the boar in to the kitchens in the palace, and while it wasn't what they were expecting, it did make it into the meal.

Over the next few days, Basil worked on another pair of wings while Anne used clay to make an idol of Hephaestus to trade for the breastplate. The night before the coronation, Theseus came and made the case that he should have the minotaur's axe. He gave Anne a magical xiphos shortsword and promised to extol the virtues of Priapus in some future speeches. The four of you shared a moment and Theseus promised that you had left a mark on his reign as king of Athens. The next day was the coronation, which was a loud and wild time of festivities. All eyes were on the new king Theseus, and while you got a brief mention in the story, it was his day. The food was delicious, and your boar appeared chopped up as part of a side dish. Some days after, when Basil had finished making the second pair of wax wings, you said a final farewell to the new king Theseus and sailed off for Crete with Linos. Spotting the cloud-portal, you flew back through it. On the other side of the golden bowl, there was a rude redcap. He had been put there to kill anyone who came out of the bowl. In the fight, Anne blasted and sliced him so good. His head was flung down the golden bowl and back to Crete. The Duergar/Celt operation was seemingly complete, and the once busy tunnel was abandoned. You declined to go down the portals to the other worlds, and instead walked back to Dionysus's Vineyard. This time the journey was unusually direct. Priapus was outside the vineyard with arms open wide and penis erect. He was eager to get you back to the material plane though, and threw some fruit at you. When the fruit cleared, there you were, back on the seaweed belt of Karpri! But Priapusapus, and the Towel, were nowhere to be seen....

Chapter III - Now the Future's Staring at Me

Yes, you were back on Karpri, and you were alone. You went to inspect a large blue flower, but a large Swamp Naga came up and attacked. He was angry that you had come to his domain. In the fight, Squimp rushed in and got hurt by some poisonous bugs. You killed the naga, and rolled his body into the ocean to counteract the inevitable resurrection. Basil tried and failed to teach Squimp a lesson. Following some drag-marks, you made your way west to a place where the crew of a spelljammer had set up camp. It was a large scorpion-shaped ship with two pincer weapons and a catapult on the stinger. They had Priapusapus lying down unconscious in the seaweed bed, and behind their ship they had the Towel.

Goose did some scouting, and listened in to two of the members while invisible. There was a human wizard covered in mud named Orkus, and a half-elf woman named Morah who had a very similar rifle to Anne's. They were talking about some sort of prophecy and feeding Priapusapus some pills. Also in the crew were a Tortle, three Lizardfolk, and a Hadozee (a sort of gliding ape-man). You approached them and had a conversation. They recognized you, because Priapusapus had told them about you. They were, of course, the people that had been helping him conduct the rituals. Morah, who did most of the talking, explained that some element of her had been put into the ritual, which was why Anne had inherited some of her traits. She also explained that the woman that you met on the Unicorn was a magical construct of the ritual and not a real person. She wanted to examine Anne, as Anne was the first of the children of Priapusapus that she had met. They were planning on keeping the Towel, but were happy to give it back to you untampered if you promised to leave. When you expressed interest in talking to Priapusapus, she revealed that she had been sedating him with some pills. You told her you would leave, and she had Orkus show you to the Towel, which was just a little muddy. On the way there, Basil asked if Orkus knew anything about Codex Units. He didn't and suggested they read about it at Candlekeep.

You took a rest in the Towel, and showed Anne around. You didn't leave at once, so as things got dark, Morah came back and tried to get you to clear off. While she was there, Goose turned himself invisible and pickpocketed her of the pills. You promised to leave in an hour, so she went back to her ship to bed and set the Tortle on guard to watch you. Goose followed, and snuck onto their ship invisibly. Carefully, he fed all of the crew (save for the Tortle) sedative pills, and looked around a bit. He noticed a scroll of prophecy on the table in the main cabin. It said that Priapusapus was to have 12 sons and 9 daughters, then he would be eaten alive by followers of 'The Bitch Queen' in the 'Year of the Discarded Shields'. With nearly everyone out cold, Goose snuck back onto the main deck and made a silly signal for Anne. Anne, with one shot, blasted the head off the Tortle. The crew was dealt with. Goose used his magic to resuscitate Priapusapus, who was confused and mopey as usual. He was overjoyed when he saw Anne, and beside himself when he heard that Marianne had died. You told him that he wasn't responsible for her death, and even showed him the book with Marianne's skull in it. Marianne told him that he was responsible for her death and he asked you to close the book again. He was sad and a little mad about the crew of the scorpion, especially Morah. When you told him to stop the rituals, he put his foot down and stood his ground. This caused problems with the antagonistic scorpion-crew. You snuck back onto the scorpion, and dragged out all the bodies, then gave them to Priapusapus. You looted the ship pretty heavily, but didn't check the cargo hold. You got all sorts of stuff! A magic rapier, a camera that created potions, some blue robes and a holy symbol, and a map of realmspace with a line from Garden to Karpri marked out were just some of the things you stole. You got Priapusapus to drag the scorpion into the ocean, where it promptly sunk. He was firmly against killing the crew, but he was fine with stranding them on the world with him. He could just go elsewhere, of course.

You left, and went into low orbit, taking a tied-up Morah with you. Almost a day later, she came to. She was angry and annoyed that you had kidnapped her, ruined her operation and destroyed her ship. But she explained some things. She was working with a group of Istus-worshipping Vedalken on Garden known as the Consortium of Fate. This group traded in prophecies, and contracted them out. She had gotten ahold of a certain one, and taken it to Karpri to see it fufilled, for money. With dopey Priapusapus, it was a lot of trouble. She also explained that 'The Bitch Queen' was Umberlee (a god of storms and sailors from Toril). Before you took her back to Karpri, Basil asked if she had heard of anything like him. Yes - she had. Some man that she had met at the Consortium of Fate, apparently, had been talking a lot about a Codex Unit. Apparently he had met it on a flowery planet, and it was talkative. She didn't remember more, she had been drunk at the time. You flew over Karpri, and tossed her out. You said your final goodbyes to Priapusapus, and set a course for Garden.

It took ten days to fly to Garden. Basil spent the time by taking photos of Squimp and Anne with the Longmont Potion Camera and using his skills as an artificer to identify them. When you arrived at Garden, you found a huge clump of giant roots and trunks with twelve moons orbiting it. Each moon had something different going on, and you weren’t sure what the Consortium of Fate looked like and where it was. So you landed on the small moon of Templar, where you were warmly greeted by a wizard. Apparently, Templar was a moon covered with Wizard Towers, which were sold to Wizards and other mages by someone named Safira Crent. They sold magic items here too. The wizard offered you some magic items, and even suggested that Goose purchase a Wizard Tower. Goose wasn’t interested, so the wizard pointed you in some helpful directions.

Apparently, the Consortium of Fate was inside Garden itself, where the giant trunks of the plants were. And if you wanted to sell some things, the moon of Farworld was best. You left Templar and went to Farworld, where a busy and sprawling market was in constant operation. You could buy and sell all sorts of spelljamming and adventuring supplies here, so Basil and Anne sold some of the things that they had accumulated over their adventures. They sold it to a Bladeling, who was very interested in buying Basil’s pink powder, but wouldn’t say what it was. After you showed them the powder, they became very interested in you. The currency on Garden and its moons were leaf coins, which only had one denomination. Basil spent some on some walnut treats from Coliar for Anne and Goose, and bought a map of the known spheres too.

You went on to the Consortium of Fate, which was pretty obvious when you got close. It was a giant hexagonal pyramid made from a sort of blue-grey concrete. There were many spelljammers docking near the top, so you did too. You were greeted by a Vedalken and two human interpreters. Anne initially tried to pass herself off as Morah, and Goose and Basil as her extras. But then when she found out that only members could enter, she passed Goose off as Orkus and Basil as ‘Tortle’. That didn’t work out, the Vedalken used a pipette to take some gunk from her tear duct and it didn’t match their records. Basil came clean, and you were offered to join. You accepted. There was a brief test, which was apparently different each time. You sat in a line while a vedalken used a multi-pronged tool to bonk you on the back of your head.

This sent you into a dreamlike state where you saw a room with a lot of weird puzzle shit. You found a furry fish in a cage and opened up some pipes, put it in there, and messed around with green paint and a wax icon on the wall. All very weird, but when you came to (and vanished from the shared hallucination), you were accepted. The vedalken showed you all to your room, which had a bed that was more of a taut blue canvas. While relaxing, Basil asked Goose for some lessons in creativity. Goose started to teach him the harp, and Anne started doing a number of youthful dances. The fun was interrupted, though. Possibly the weirdest creature you had seen yet burrowed out of the stone floor under Anne’s feet. It was half as tall as Goose, and looked like somewhere between an ant and a mouse, with a human face and long whiskers. It recognised you as new recruits, and wanted you to join it in some plot involving stealing things from the Consortium. Anne was almost tempted, but Goose and Basil convinced her otherwise. It tunnelled away.

The next day, you were given robes and holy symbols to Istus. You were taken into a large amphitheatre room where many Vedalken took the stage with you and introduced you to a crowd of consortium members in the Vedalken language. The vedalken then played drums and sang a complicated song in their language. Everyone applauded, and you were recognised as full members now. In the crowd, someone came up and hugged Basil! He was Sarky Ants'yal, and he remembered Basil. In his past on the planet B’zez, in Hookspace, Basil had been his teacher and father-figure. He was overjoyed and surprised to see his old friend again, but disappointed when he heard about the amnesia. Even though Sarky spouted a lot of names and memories to Basil, none of it rang a bell. But something did evoke a memory. On the wall, there was a sole painting. In it, a grey-robed stern faced man was pictured in a library next to a vedalken and an elven woman dressed in spelljamming clothes, in a library. Basil did remember something about that scene. Sarky told you a bit about the upcoming auction and set himself to come round to your room later.

Then came the auction, where the Consortium of Fate sold prophecies to various members. The auction was an open descending price auction, where fifty prophecies were offered to fifty participants who were seated on a ledge above a pool of water. When someone heard a price they liked, they would dive down, pay it, and collect the prophecy. As the most athletic member of the group, Basil was chosen as the best person to do the job. He waited through most of the prophecies. They were from all sorts of distant spheres. Many were from Greatspace. Some were from Greyspace, and for some reason, people weren’t too interested in those ones. But Basil stuck it to the end, and dove for a prophecy from Spanch in Grinkspace for 92 coins. You ended back in your room, where friendly Sarky came back with a bottle of some pink fizzy drink and a chesslike boardgame named Meenoh that he wanted to see if Basil remembered. He didn’t, but it was a fun game. Sarky beat Basil pretty easily. Apparently Basil had, in the past, built a Meenoh-playing automaton to give Sarky an easier opponent, and taught Sarky how to make his own to face it. Sarky was still very happy to see Basil, even if he wasn’t quite the same. He asked you all to take an item to the King of Yergy, his home kingdom. Sarky also mentioned that the painting from earlier had been painted of The Great Library, on the planet Crescent in Heartspace. Sarky gave you a map of Heartspace. Then he said farewell and expected to see you again when you had fulfilled your Spanch prophecy. The cosmos was starting to open up to you: you had a prophecy to help fufill in Grinkspace, Basils past to explore in Hookspace, and something else in Heartspace. Whatever could happen next?

Well, the first thing that happened (after a night's rest), was getting a look at that prophecy from the planet Spanch. It was two pages long and sounded kind of threatening. You assumed it’d make more sense when you got to Spanch, so you went straight for the Towel to begin your voyage. Someone wanted to talk to you before you left. It was Zenith Yiira, a winged elf who was a member of the Consortium of Fate. When Basil had bought the prophecy for Spanch, she had bought one for the planet Krynn of Krynnspace. Because the natural route to Grinkspace was through Krynnspace, she wanted to know if you’d have her aboard your ship. You all agreed to drop her off on Krynn. Zenith was surprised when she saw your very small Spelljammer, when she found out that a child was the captain, and when she found out how new to Spelljamming you were. She helped explain some basic spelljamming too. To leave Realmspace and get to Krynnspace, you’d need to have a way to open a hole in the crystal shell that contains each sphere of space. For that, you made a shopping trip back to Farworld, the market moon.

You managed to find a shopkeeper, one Randolf Steward, who was selling wands which could open holes in the crystal shell. He was also selling maps, and something called Phloj Bugs. To make sure that you took the right ‘flow’ out of the crystal sphere, a Phloj Bug could be inserted up the nose of the helmsman. Randolf was selling Phloj Bugs attuned to specific spheres. All of this was important to get if you were to be making a safe trip to Krynnspace, but you were short on the leaf coins that they used here. You met a pushy Dohwar, a kind of rockhopper penguin person who rode a giant flying pig. He offered you the same items at a lower price, but his shifty attitude made you want the genuine products.

It was time to make some money. You returned to the Bladeling who you had met previously. Anne traded some of her stuff, and a statue of Priapus, for some leaf coins. The Bladeling brought over someone wearing fancy clothes and wearing a face-covering mask. They offered to buy the pink powder from Basil for a large pouchful of rubies. He accepted. Meanwhile, Goose had somehow got a job from Private Humphrey Gladding, a Giff soldier. Humphrey wanted to send a letter to his wife, who lived on Bral. He paid upfront, and Goose accepted. It turned out that Farworld was full of people who wanted to offer a job to you. A half-elf named Atnalat offered you a job taking a message to someone who lived on another moon of Garden. Randolf’s friend Yappy wanted you to get some poisonous gas from another moon too. A blue orc named Kuggis Doomstrike, who sailed on a ship belonging to a beholder named Quagex Quasar, wanted to escape his captain on your ship. You agreed to them all.

Unfortunately, Zenith (being an elf), and Kuggis (being an orc) didn’t want to take the same ship together, due to old racial conflicts known as the unhuman wars. You left Quaggex on Farworld, and began your sidequests. The poison fetching from Yerthad was easy when Goose conjured the perfect container. Basil grew wings thanks to a potion from the Longmont Potion Camera and flew down to scoop some up. He got a bit hurt from the gas, but it all worked out in the end. Yappy slurped it all up, happily. Griffon Broadleaf, the halfling druid who lived on Glorianus, didn’t want the message at all. It was from someone called Sampononious Frink who wanted to invite him to a symposium on Templar. This wasn’t the first time he had received that sort of letter. He ripped it up and sent you packing. Atnalat tried to give you less money for that, but you eventually got the coins out of him. You picked up the needed stock from Randolf and went to leave. A strange alien named Yrindle Grixmo Rreof wanted to pay you bigtime to escort him to Greyspace to recover a magic sword. Anne was interested, but she was outvoted. You also met Kamrar Winnigan, who you had last seen on Leira. He had been banned from Leira by Ezel, who had seized power in some unexplained way. You made a short voyage all the way back to Bral and waited around above it while Zenith flew down and dropped off the letter to Humphrey’s wife. She came back with some coins as a tip, which she kept for herself.

Now that the time was right, you set off for the Crystal Shell. It was bumpy, like some tough black ceramic, and it was covered in huge arcane markings. Some humanoid figures were marching around on the inside of it, chanting silently. With a wave of the wand, you launched yourself through the shell and into the Phlogiston – a strange, multicolored (and highly flammable) substance that permeated everything outside the spheres. Thanks to the Phloj Bug, you could be sure that you were on the right track to Krynnspace. All that was left was the lonely voyage. You did have some notable encounters on the way there. You passed a cloud of some green particles, a Cogship with no sailors on board, and a huge Whaleship with the sights of people dancing inside. You also passed a patrol of four Monitors, winged centaur-like celestials who wanted to know what you were doing. When they found you to be good, they let you on your way. The last major encounter happened towards the end of your voyage. Firstly, the desiccated body of a human-man-looking person, flying through the phlogiston, collided with the side of your ship. He had clearly been travelling for a while in the flow, his body was all shriveled. Distinctively, he had a vertical mouth. You robbed him of some coins, and a magic bag, but left him with his greatsword. You noticed that the green spores from the start of the voyage had left a sort of mold on the side of the towel, so Basil lowered Anne on a rope to scrape it off. She cleaned it off, but breathed some in. Meanwhile, a strange creature was approaching from the depths of the flow. It was like a large two-dimensional mirror. It floated around, then sucked Anne up into a demiplane inside of it. Basil brought it inside, then tried to shatter it. A fight broke out with the mirror being. It tried to suck other crew members inside, and then split into two as you smashed it into pieces. You defeated the mirror creature, and healed Goose who had got hurt in the fight. Anne used her gun to push the corpse of the man back into the flow, and the voyage continued. After 53 days had passed, you finally made it through the flow, and with a wave of your wand, you burst through into the crystal sphere known as Krynnspace!

Because you had left the Phlogiston, Goose felt compelled to cough up the Phloj Bug. While you surveyed your surroundings in this new colder, sphere, you were quickly approached by 'The Hand of Reorx, a tradesman ship crewed mainly by dwarves. Some of the dwarves came aboard the Towel, in a friendly party. Forge Irongrip, the captain, introduced you to Krynnspace and the god that they were there to evangelize for, Reorx. The dwarves offered you a toast of ale and insisted that you visited their beautiful planet of Reorx. Then they left to welcome more travellers into their sphere.

You plotted a course for Krynn, which was a bit of a journey as Krynnspace is a large crystal sphere. Along the way, you passed a variety of ships, a small planetoid with a lot of holes in it (which only Anne was interested in), a dead silent ominous pocket of space, a swirling black cloud, and many other out-of-this-world sights. You fought a Zombie Beholder, which blasted Anne with a ray! Some Scavvers, a type of space shark, followed along behind your ship siphoning off your air pocket. Gloomking Wenceslaus had something to say through the Treatise. He wanted you to find the book a new owner to replace Marianne, but you weren't interested. Why give up your link to Marianne's skull? He threatened you with fear, but Basil was unafraid. He didn't experience fear. Wenceslaus was convinced he could make Basil afraid of something. By the time you arrived in Krynn, the Towel had picked up a thin layer of greenish barnacles.

Palanthas was your stopping point, and it was one of the most beautiful cities in Krynn. You were greeted at the spelljamming port, and searched for contraband. The inspector asked Basil to open Sarky's parcel, which was revealed to be a sort of blue encrusted headband. Zenith thanked you, and parted ways. You made your way to The Golden Dory for the night, at the recommendation of the inspector. While walking through Palanthas, you met some interesting figures. A warrior woman from the town of Bright Hart was offering 'your weight in gold' to anyone who could slay the red dragon that plagued her hometown. It was eight days away by horse, and minutes away by spelljammer. Some people rushed off to their horses when they heard this. Basil, eager to make a custom musical instrument for Goose, bought some supplies from some tinker gnomes. The Gnomes, Bimpnottin Cobblelob and her sons Warryn and Alvyn were very excited. They wanted to get a ride on your Spelljammer to a moon of Zivilyn to investigate some giant vegetables. You weren't too sure about that. Another elderly gnome confused Basil for 'Ribble Bafflestone's new Rocksmashing Cowmilking Contraption' and you brushed him off.

The Golden Dory was a cosy inn, but you got in an argument with the barkeep about whether he should serve juice. Basil found a better place - The Dragon's Promise, which served Apple Cider. You settled in for a drink. Inside, you met Waldomar Marlo, who had a very distinctive chin. You also met Semerquan, a wizard who was dressed in white robes. Both men had a spelljamming job for you, but only Semerquan's interested you. He wanted you to recover some ancient scrolls from a moon of Zivilyn. He was offering upgrades to your ship in return. The three of you teamed up to play a dwarven tune about misty mountains. Goose was such a good lead that the Barkeep offered you a free night.

In the morning, you went to your ship. Some aliens with yellow cubic heads and small radio dishes on their ears were scanning the exterior of your ship for something. You asked them to leave, and they agreed to telepathically. Ready for a dragon-slaying quest, you boarded the Towel and flew it east to the mountain-bordered town of Bright Hart. You landed it in the nearby hills, not too far from a smoky almost-volcanic mountain...

You left the towel, and saw a nannygoat standing on an opposing hill. When goose played some music, she ran off, and disappeared into thin air! You got to work cleaning the barnacles off the hull of the ship, which actually were tiny creatures with tentacles. Basil efficiently blasted them all off. A man from a watchtower in the town called you over, and you passed a snoring boulder in a grassy patch. The man invited you into the town, and introduced himself. He was Eldol, and he explained that the town had been plagued by a tyrannical dragon and her small army of Kobolds. Some weeks ago, he and many other townsfolk had tried to kill her in her lair, and he was the only one that survived. You also met Elan Penghalion, the town chief, who you learned was the mother of Enid Penghalion (who you had met in Palanthas). Resolving to kill the dragon, Anne convinced Eldol to help you by talking to him about Goram, an old hero of the town who had defended it from an army of trolls. Goose met Ywain Magsson, a young boy, whose farmer parents had been eaten by the dragon. He tried to cheer him up, but the only thing that caught his interest was promising to slay the dragon.

You went to a nearby Wizard Tower that had been taken over by the Kobolds, and started investigating it. The kobolds had left some traps, and made it a real mess. You fought some of the remaining kobolds. Upstairs, there was a talking orb left by the wizard Vortimer. It offered to read your futures, but when it read Anne's future it went crazy. It said she was 'heading to the land of a black eagle' and that it saw a violet pillar of flame. It told her not to go, emphatically, then exploded. Meanwhile, the dragon flew down from the mountain and landed on The Towel. She ripped into it, destroying it. She flew back to her lair. You spent a long rest inside the tower. When you left, you encountered a hungry troll outside. You killed it, and then got to absolutely demolishing a series of Kobolds that had been lined up on the mountainside. Someone emerged from a tunnel that the kobolds had set up in the bottom of the tower. It was a dark-haired woman who introduced herself as 'Amethyst'. She claimed that she had been held captive by the dragon, and that she was from further up the mountains. She led you through the tunnel, to a cave where you could rest. In the cave, Basil started to doubt her story. He was right to doubt her, as she revealed herself to be the Dragon herself, magically transformed. You ran away down another tunnel, as Eldol held her off in a self-sacrifice. You found your way to her lair itself, and waited things out while you rested a while. She returned, and you battled it out in a violent fight. With the help of an animated mouse toy, you managed to slay the dragon and claim her hoard!

The Dragon's hoard contained a lot of treasure, including some mithral armor, a sketchbook, a scroll of a poem in draconic and a dragonlance. Plus, a lot of coins. So much money! She had also taken your spelljamming helm, so you picked that up. You rested while Anne butchered the dragon of her teeth, horns, heart, and eyes. She even emptied two casks of wine and filled them with the dragon's blood. Goose created a wagon with his magic, and Basil led it downhill to the village. They were overwhelmed with joy that you had killed the dragon! They had no money to give you, but you said you didn't need any more than the dragon's hoard. They gave you a covered wagon to store it all on.

Suddenly, a larger, meaner dragon appeared in the sky and tried to scare you all off. The villagers all ran inside again. It was really an illusion conjured by Vortimer, the wizard who owned the tower on the edge of town. He had come back to try and scare the dragon away, but stopped when he found out you had beaten him to the punch. He was disappointed about the wreck that the kobolds had made of his tower, but was appreciative of your heroics too. He offered to teleport you and all your things to The Tower of the High Clerist, an ancient tower near Palanthas. He did! You found a few floors up on the tower, looking down over the road to Palanthas. Goose animated the wagon, and you all floated on it northwards.

On the road, you ran into a mean Formorian, a huge purple ugly giant with one of his eyes bulging. He wanted a toll for passing through the road. To avoid this, you flew right on over him, dropped an anvil on him, then shot him in the head. You killed him. Goose ran out of animation magic, so Basil pulled the wagon the rest of the way to Palanthas. Your first stop was a shop ran by a guy named Penpy who had three spelljammers on sale. One Shrikeship and two Dragonflies. Anne and Penpy had a bit of an argument, she wouldn't stop offering him dragon parts with the treasure, and one of the ships smelled bad after some sort of spillage. He yelled at Anne and Goose to get away, but you yelled for guards instead and had him arrested.

Your only other chance to get a spelljammer was to take a friendly half-elf captain up on her offer. She let you onto her Angelship, called The Prince of Peaches as paying passengers, and your treasure wagon too. Your destination was the Stellar Islands - a set of rainbow-coloured bodies on the edge of Krynnspace, connected by shining bridges. Some sort of space train was docking there, and people were taking their spelljammers there to sell them and board the train. You also spotted some sort of circus big top there! What could be going on here!

Well, on the stellar islands, a magical train - the Phlogiston Phlyer, was stopping. So a lot of spelljamming ships had moored there permanently so that the crew could board the Phlyer. One of the locals, a man named Old Threebeard, was selling second-hand spelljammers. You didn't have enough money for the one Anne had her eye on - a huge flying pyramid with all sorts of chambers. After looking through the ones on offer, Threebeard (who was friendlier than Penpy) offered you a deal. He had a Barge of Ptah - a large haunted ship. If you could clear the ghosts off it, he would offer you a discount on any of his ships. You declined that offer, and instead purchased a decent Dragonfly-class ship, because it was similar to the Mosquito-class Towel. You named the ship The Bigtop! Someone else was on the island too - The Famous Spelljamming Wizard from Oerth, Tenser. He disembarked from his large Dolphin-Class spelljammer, as his crew pushed Goose aside to plant a flag of the Free City of Greyhawk into the ground. He and his adventurous crew set out into the jungle in the middle of the island to do some exploring.

Now that you had bought a ship, Goose and Anne went to check out the circus bigtop that was here on the island already. Anne bought Goose and herself tickets, and together they shared one extraordinarily sized peanut. The circus was put on by The Dream Spinners, spelljamming performers who travel across Krynnspace. Anne and Goose saw the exciting sights of the Circus - A trio of Kender Clowns! A goliath beast-tamer with three owlbears, a froghemoth, and an electric dinosaur! Five acrobats on three pterosaurs, playing timpani and steel drums! Goose was so caught up in the excitement of the theatre that he jumped into one of the rings and begun performing! His daring ball-acrobatics and musical routine wowed the crowd, especially a group of Yatrians. Yatrians are a type of eyeless human-like people from Eyespace, refugees from the beholder-controlled sphere who were boarding the Phlyer. Goose's skilled but silly show managed to cheer them up. All the circus performers went along with the show - the ringmaster's booming oration introduced Goose as a strange creature that he had picked up on Reorx.

Meanwhile, Basil and Threebeard were working away at installing your spelljamming helm onto the Bigtop. Threebeard got a bit chatty. He was pleased to know that you were heading to Grinkspace - apparently his cousin had visited the body named Aqualiss there. He described Grinkspace as "Crazy, you never know what's going to happen". He also had some things to say about Tenser, who was a famous and well-respected mage, even though his homeworld of Oerth had drastically fallen to an illithid invasion. Apparently, Tenser was not on Oerth at the time. Tenser couldn't be that great, Threebeard figured, because he couldn't save Oerth. He explained that Tenser was looking for some rumoured buried treasure in the jungle parts of the island, which had been left by an old pirate but never found.

Goose got along well with Evan Agler, the ringmaster of the Dream Spinners. He was so impressed with Goose's performance that he offered him to join them as a performer: to clown, sing, and act in plays. Evan was also looking for someone to replace Alphonso the Great, an elderly wizard who piloted his spelljammer and did his magical effects. Goose politely declined - he had duties with his crew, and felt that he was still a member of his circus back on Faerun. But he did agree to perform one more time later that day. Basil, having finished his job with Threebeard, came to watch the show with Anne. Goose's second performance was also fantastic, and he really got to be the star this time. You all met Evan in his office after the show. He explained that he loved cheering people up, and he told Goose that there is nobody that can't be cheered up with the right performance. He served tea, but Goose was very interested in the biscuit tin that he had. Evan gifted Goose the tin (instead of paying him), and also gave him one of his calligraphy works.

With your new, larger Spelljammer, you thought it was a good time to pick up some crew. So you stopped at Breezy's, an inn where sailors stayed, looking for ships to work on. Breezy's was so named because its proprietor had a big windy hole in his forehead. Goose took a nap while you recruited two new members. Lilyliver, a gruff pine marten from Merivale with a passion for weaponry was the first to join. You also picked up Kefali Reaver, a paladin from the distant and corrupted world of Aviinra. Kefali's home planet had been completely destroyed by Aboleths, so she had sworn to protect people across wildspace who would become victims from other oppressive forces. When you got back to the Bigtop, Lilyliver slipped away to see how the ship worked, and you all took off into space again! This time - heading for Reorx, which you had promised to visit when you got greeted by the Dwarves upon entering Krynnspace.

As you neared Reorx, Goose's birthday came up. While it is basically impossible to measure days or years when travelling between spheres and bodies, it felt right to celebrate his birthday. Anne gave him a statue of Priapus, and Basil gave him what he had been working on for a while - a handmade, steam-powered, miniature pipe organ. It was a wonderful time, but the celebration was cut short by the arrival of another ship. This was a metal Greek-style Trireme, with a flaming sail. It followed your ship as a giant well-oiled man with a hammer descended from a metal chain. He made himself clear - he was Hephaestus's son, and he was here to get Basil. Kefali stood in the way. If he was going for Basil, he would have to fight her first.

Without much standing around, Kefali and Hephaestus's son began to duel. It was a tense fight on the deck of the Bigtop. Each of them got some pretty hard hits in against the other, but Kefali took the upper hand with her blood magic. Hephaestus's son used Heat Metal to burn Kefali inside her armour, and Goose stepped in to heal her. Your flaming opponent didn't appreciate the intrusion in the duel, but Kefali almost defeated him anyway. She told him her name and let him climb back onto his ship. He jammed off, but promised to return. You hadn't seen the last of him! You got back on your voyage to Reorx, and nearly a day later arrived there. Reorx was an entirely mountainous world with a number of biomes within it. Goose decided to head to the jungle and look around. There were elephants, bulbous pitcher plants, and birds with two heads. Kefali was in awe of the lush life on Reorx, but there wasn't much in the way of intelligent inhabitants. You continued to prowl around the northern jungle belt, and eventually Basil spotted some smoke coming out of the tree line, and heard some sounds of life. You tried to land and see what was going on. The heavy jungle and steep mountains made it hard to land, but Goose called out 'Hello', using magic to make his voice louder, and Anne spat off the side. When Goose called out, the sound stopped, and it was clear that someone had heard him. So you landed the Bigtop nearby, and walked over to see what was going on.

It was a village of humans, with houses and clothes made from giant leaves. Each one was lying face down on the ground, and each one carried a rifle! They wanted to know if you had been sent by 'Yambo', but got aggressive when you told them that you hadn't. They started to move in on you, but then Yambo himself appeared above you. You couldn't see him through the canopy, but in a deep booming voice, he introduced himself to the villagers. He warned about them about some invaders, then began dropping guns upon guns down from the sky to them. The villagers snatched up the guns, but you convinced them that you were not the aforementioned invaders and went back to your ship to try and find Yambo. After a bit of time, you found it - a giant stone dwarven head, with a gaping open mouth. From the open mouth, more guns were being thrown out to another village. You intercepted Yambo. Kefali jumped in over the teeth, and Goose flew the towel in the mouth so that you could land and look around.

Yambo was really a huge flying ship of some kind, controlled by a small army of dwarves and gnomes. They had buildings and many humanoids frozen in giant glass jars. But, as you were surprised to find out, they weren't outright evil. Their captain introduced himself to you - his name was Gauss Chemical, and he kind of looked like Yambo. He explained that certain aberrations - which sounded a lot like mind flayers - had been invading the jungle areas and taking advantage of the uncivilised humans. The guns then, were to arm the humans; and 'Yambo' was really a farce to speak to the humans in a way that they understood. Captain Chemical took special care to explain that Reorx was very safe, aside from the Jungles. He didn't explain the humans in the jars though. While Kefali was initially aggressive towards him, she calmed down as he offered to take you to a town named Blackaxe in the equatorial plateaus region of Reorx. You accepted. Yambo swung to life, and they made one more stop before visiting Reorx. Again they warned of invaders, and threw guns out of the mouth, but this time they called themselves Blambo instead of Yambo. You arrived in Blackaxe, which was built on the side of a plateau, and gave off a friendly vibe. You flew the Bigtop out of Yambo, and said goodbye to Captain Chemical.

A lot of Blackaxe seemed to be about trade with visitors, so Anne capitalized off that by finally unloading her dragon parts to a merchant named Silvana. Goose tried to sell some gems, but gems are so easy to come by on Reorx that the buying price ended up being pretty poor. Kefali paid some armorers to upgrade her armour into plate armour. You retired to the Blackaxe Inn, where you were pleased to see that first drinks and first meal was free! While cramming down piles of birdlike meat, you were approached by someone named Melchior. He offered to pay for a few nights at the inn for you in return for a job. Some time ago, the caves belonging to the Glimmerbeard dwarves had been destroyed by invading orcs. Nobody had heard from them in some time, and Melchior feared the worst. You promised to investigate the next day, and had a good rest in the nest-beds provided at the inn. The next day you had a big chat over a meat-laden breakfast. You learnt all about Kefali and her story, her oath, and her personality. She learnt about Anne and Goose and their story too. Kefali picked up her armour, and you went off to the cave. There was a dwarf there to warn you, but you went in and began exploring. You found a small cave room full of dead dwarves and weapons, another with some tortured skeletons and a will-o-wisp, and a hole that tempted Kefali to jump down it. She did, but she was not too hurt. The will-o-wisp merged with the magic at the bottom of the hole, and disappeared. What else could be lying in wait further into these caves?

The Glimmerbeard Caves were long and winding with a lot of things to see. You met an ogre who challenged you to an unfair game of chess, and some kobolds who were trying to loot the place. You ran into traps, collected some gems and swords, and discovered a variety of empty rooms. The dwarves were all clustered in one room, and very much alive. They had turned to worship of the evil god Hiddukel - and wanted you as their blood sacrifice! What followed was a complicated and bloody battle - but you managed to kill them all, even the high priest! Deciding that you had solved the mystery of the missing dwarves, you pried an extremely valuable gem off their stone idol and returned to the surface. Melchior was happy to hear that the mystery was solved, and offered you a small sum of money. It was time to leave Reorx.

Chapter IV - Intervention

With Goose at the helm, the Bigtop left Reorx, and headed for Krynnspace's shell. It was time to travel on to Hookspace! Everyone was together, and things were peaceful. On your way out of Krynnspace, you ran into a floating giant. Anne spotted him while doing target practice, blasting spacerocks on the deck. His name was Gump, and he was a gargantuan creature called a Spacesea Giant. Gump had recently lost his pet dragon while floating in space, but he had a more urgent problem. Gump wanted some help scratching a particularly unreachable part of his fleshy back. He wanted everyone to help, but only Anne volunteered. Using his big hand, Gump carried Anne onto his shoulder. She got to work. Some plants had started growing on Gump's back. Anne investigated further - the problem was actually a colony of mushroom beings named Myconids who were using the unwitting Gump to travel to somewhere safe. Anne's solution was simple. She shot and killed all the Myconids, then cleaned the waste off Gump. Gump was so appreciative that he let Anne climb into his sack and take out whatever she wanted. Anne snagged a box of holding with some sweet treasure inside (including a magic ring). Goose initially took the ring, but Anne traded it back for a nonmagical armband, which she said improved musical ability. As an extra bit of thanks, Gump grabbed the Bigtop and hurled it on its way. Gump was heading to Arhoad, the homeworld of the Spacesea Giants. He'd get there eventually.

After a few more days of travel, you came to the shell. Goose used the last charge of the wand to open a portal and stuck the Phloj Bug up his nose to easily find the flow to Hookspace. But not long after, you ran into a fearsome sight - a Neogi Deathspider, one of the deadliest and largest ships around. It was derelict though, and you boarded it to look around. Your first move was to unload some cargo of precious dyes into your cargo hold. A bit of piracy couldn't hurt. You quickly learned that all the Neogi had been slain in a slave revolt. The only survivors that you saw were a group of about thirty red lizard people. They couldn't fly the ship, and they didn't have any food. You were desperate to help, but there were too many for you to evacuate on the Bigtop. An ingenious solution - using a lot of rope, you hitched the Deathspider to the back of the Bigtop and prowled around the outside of Krynnspace's shell. It was only a day before you found a hole and came through it. You were again greeted by the Hand of Reorx, but they were suspicious of the Neogi ship you were towing. When you explained the situation to them, they were happy to accept the lizard refugees and took them back to Reorx happily.

With the former slaves safe, it was time to loot the rest of the ship. In the jettison storage chamber in the rear of the ship, you met a timid Oortling hiding among the waste. Oortlings are a type of creature bred by Illithids as a sort of food. Although they had large brains, they were weak and simple-minded. This one was no different. Kefali took pity on him, and you invited him onto the ship. He couldn't talk, but you named him Bebo after the noises that he made. You found a violent umber hulk, which once belonged to the Neogi but now was loose and confused. You killed it, although it did hit back hard. You also found a room with a stuck door - and behind it, the last surviving Neogi. He insulted you, but you just yelled back at him. From behind the door, he didn't have much that he could do. When Anne kicked the door, it opened. You blasted the guy before he could lay a spidery leg on you. He had some strange treasure - some Umber Hulk Half-Plate, a magical Mace, and a nodule from which a gray render could be grown. Goose discovered Bebo had a real talent in painting geometric patterns. You also headed upstairs and got Lilyliver and Basil's help in removing a Mangonel from the Deathspider and attaching it to the top of the Bigtop. More firepower! Then, it was time to head off and out of Krynnspace. For real this time - and with your new friend Bebo.

Your journey to Hookspace was long, but the Phlogiston was anything but quiet. Just like your journey from Realmspace to Krynnspace, there were many unusual and crazy things that passed you and sometimes interrupted you on your journey. Your ship was buffeted by a cloud of shining spores – sticky to the touch. Anne ate some, and fed some to Goose, who became sick. Basil helped the poor boy out with some medical attention. You also passed a spotty androgynous being piloting some sort of jellyfish from the inside. They waved at Anne as they continued on their journey. There was a crackling hole in space, and an intersection where a different flow of phlogiston gave everyone a southern twang for a brief spell. The Bigtop was attacked by a screaming crackling face of energy, seemingly intent on destroying the ship. You fought back and destroyed it, leaving only a calcified organ of some unknowable use. Onwards!

Basil had been trying to teach some common to Bebo, but it was going to be a long process. The little alien was getting along well with Squimp though. A few days later, you were pursued by a small but intimidating ship – a Vodoni Nightwolf – a sort of winged wolf. The crew - three werewolf soldiers tried to board your ship and take your things in the name of the Vodoni empire. You fought them off, and Kefali tossed their bodies off into space before investigating their ship. They were travelling pretty light but had some odd things. Instead of a spelljamming helmsman, they had a small but vicious robotic creature piloting the helm. Kefali smashed it into pieces with her cool new mace. A giant, bespectacled Space Owl named Asio was also in the ship. On his perch, Asio explained his navigation talents and that he was held captive by the Vodoni. You invited him onto the Bigtop, because the other option was to drift airlessly into the flow. He flew his own perch over. There was also some sort of captive beholder; blindfolded elevenfold, gagged, and chained up. That was too intense to deal with, so Kefali just shut the door and let it float off. There was also some preserved meat chained up, which was good enough for a bite from Kefali, but not tasty enough to keep going.

Some days later, you encountered something else – a gnome, caught in the clutches of a horrible space bird. You fended off the bird and saved the gnome – he introduced himself as Skudder Banoffrolop. Unlike everyone else you had met recently, Skudder was a ‘Groundling’ – not aware of any Spelljamming. He had been kidnapped from his home planet, then snatched by the terrifying bird who you just killed. And it had all happened so recently! Skudder just wanted to go home – and he was in luck! His home was on Grink, where you were headed. Skudder explained that he lived with a group of diasporic gnomes with a creature called Jolar. You agreed to take him along, but things were getting crowded on the once peaceful Bigtop. In addition to the party and your loveable pet dog, you now had a gruff Pine Marten, a babbling alien, a talking giant owl, and a homesick gnome.

After some more travel, you reached the crystal shell of Hookspace, and passed through into the fresh sphere. Almost instantly, one of Anne’s Priapic idols coughed to life, and her grandfather spoke through it to her. Priapus had been trying to contact Anne for some time but was powerless to interact with Krynnspace where he had no worshippers. He was instead able to contact Anne because the Olympians are worshipped on the Hookspace planet of Vessungon. The statue waved his penis around as he detailed the beginnings of a complicated plan. The gods of the Olympian pantheon were in a state of conflict with the ones of the Celtic pantheon. Priapus wanted to get back at Zeus and the other Olympians for cursing him with impotency and stopping his worship. His plan involved teaming up with the Celtic gods, and he wanted Anne to act as his ‘Proxy’ to make a deal with them on their home plane. His plan wasn’t fully formed yet so he wanted Anne to come to Vessungon later to begin the job. In the meantime, he demanded more followers. Anne had been slacking on that part of her responsibilities. And with that, he left. Kefali left too – all the penis talk had been too much for her and she needed a rest.

But now that you were in Hookspace, B’zez was in your sights. And on it, the kingdom of Yergy, where your best lead on Basil’s past was. What kind of adventure awaited in this most unusual sphere?

As you learned from Asio, Hookspace was an unusually small sphere, where the bodies were closer together than in other spheres. You passed by the planet Zrag, which was apparently connected to three other similar planets by a celestial river of floating water that spread out above its atmosphere. Asio, who was quite the expert of Hookspace, explained that the 'Hook' in Hookspace came from a large culture of fishing this interplanetary river. He also talked about your destination of Yergy, and rattled off some statistics. One caught Basil's expert ear - the heraldry of Yergy was a black eagle. Back on Krynn, Anne had been warned not to visit 'The Land of a Black Eagle' by Vortimer's prophetic talking orb. This was surely what it had talked about before exploding, but Anne wasn't too worried. You were pretty tough, and how tough could things be there? This revelation didn't deter you from your journey to Yergy.

As you were continuing along, a tradesman-class ship passed by. On the deck, some thirty orange-hued elves dressed in skimpy clothing were having a wild and crazy sex party. They were friendly, and moved their ship up against yours. They invited Kefali in on the action, and she didn't need much time to consider! She raced back on board the Bigtop and doffed her armor before diving into a crowd of revelling elves. Kefali had asked the rest of the crew to wait near the sex party ship for a day before you parted ways, and this gave Anne Goose and Basil more than enough time to talk to the only other person on deck. An Arcane - a giant blue merchant with secrets to keep - was on the ship too. As the creatures who manufacture spelljamming helms, they have a lot of clout in space. Anne asked questions that he didn't want to answer, and said that he sucked. But he did do business with her. Anne had Basil bring over the golden statues from the red dragon on Krynn, which the Arcane bought for a large amount of gold. You returned to the Bigtop and waited for Kefali to finish up. Eventually she did, completely drained of energy and parched. The elves on the tradesman waved goodbye and blew kisses - they were off to Volgi, and invited Kefali along too.

But it was high time to visit B'zez. B'zez was a normal-enough planet with earthy continents on blue oceans. The most prominent feature on B'zez was a gargantuan yew tree which climbed far into the sky. You pulled alongside the top parts and saw that it was bearing huge luscious red berries. Goose animated one with his magic and made it jump onto your ship. You played games with it until the magic wore off, then ate it violently. It tasted great - and would've increased your druidic powers if you had any. After eating the fruit you flew south to where Yergy was, but found the whole country covered in heavy dark clouds with flashes of violet light and sounds of thunder. Deciding against flying through them, you went south and landed in the neighbouring country of Yayam. Yayam was a strangely deserted expanse of red sandy earth dotted with blue twisty buildings which had minarets and towers. A wind blew some grit from the ground into your face - it was actually red salt. Still on the ship, you were then attacked by a mummy wrapped in red bandages and leaking salt. It shambled up to the ship and tried to climb it. The mummy had some powerful psychic attacks but was ultimately weak to Basil's fire damage.

You all had no idea about what was waiting for you in Yergy. Basil felt fear, which was surprising and new for him. From the Treatise on the Night Fjords, Wenceslaus laughed at him. He knew you had been heading for Yergy, and had just been waiting for Basil to finally arrive here. And without doing anything, he had proven that Basil could be scared. He laughed and laughed, and was tight-jawed about what was actually happening in Yergy. Anne locked the book up and you decided to fly over and see for yourself. Crossing over a huge lake, you saw that the country of Yergy was drained of all forms of life, cracked and broken, and obviously a terrible place to be. At the centre of this, on a peninsula overlooking the great lake, were the towers of the capital of Yergy, where the king was likely to be. Basil got a good look at Yergy, but remembered nothing of it. He even began to question whether he was ever here or not. As you approached the capital, you saw that it was protected by a huge black wingless dragon that writhed in the air above it, leaking violet flame from its mouth. And you all began to cry, uncontrollably and without reason. Even Basil! This was all a bit much for Asio, who tried to fly off the Bigtop and escape Yergy. You convinced him that it was safer to stay on board, but you all flew back to Yayam to adjust your plans. Basil inspected the gift from Sarky to the king - it was a well crafted headband of intellect. While mulling over the potential meaning, Asio requested to be left out of this adventure. You flew him to the giant yew, and left him there. You promised to return - he was doubtful.

Returning to Yergy, and avoiding the capital, you flew west and located a town near the border with Yayam that might've had some answers. You landed a little ways off, but on the walk you encountered a horrible creature. It was lying down in a bush, and seemed to be a standard zombie. But when Anne blew off its arm, you saw the truth. It was actually a simple automaton which had been inserted into a corpse, replacing its bones. As such, it was like a robot wearing a flesh suit. You hoped that there were living beings in the town, and continued your journey. You passed through some decayed terraced farmland, and passed a horse skeleton. As you got closer to the ruined town, you saw what appeared to be the blindfolded dead body of a man. Anne turned him over, he had an old scar on his breast which indicated heart surgery of some kind. He was actually alive, although not entirely conscious. He explained that he was from the nearby town, and that he was lying down because the leader of the town named Father Zahyrr had given everyone an instruction from 'The Codex' to walk around in circles. The blindfold was another instruction from The Codex, and it was only to be removed when the codex returned. This Codex was the key figure in these villagers' lives, it seemed, and he had died (or seemed to have been killed) in battle some years ago. Now they waited for his return and for him to save them from this hellish world. You helped carry this person into town, and learned that he hadn't heard of music.

You entered the town, and were quickly met with Father Zahyrr, who carried a sign on a staff, which appeared to have random letters on it. Zahyrr touched your face and determined that you weren't wearing blindfolds. He moved his hand to the sign to divine your punishment from it. But Basil grabbed Zahyrr's hands and moved them to feel the screws on his head. Father Zahyrr was aghast when he realised the Codex he had been waiting all these years for had returned. He removed his blindfold, and those of the whole village. The villagers mobbed Basil in adulation, begging him to save them as they had been told he would. Basil began to cry again, this time for real. Through tearstained eyes, Basil took a better look at the sign. He realised that it was written in cipher, a cipher that he himself had invented. Basil remembered sitting at a desk in a cave, the sounds of mechanics whirring and small pipes connecting through the cave wall. A familiar voice, a psychic brain behind him, sitting in a jar of blue goo, helped him develop a cipher and together they devised a key.

Basil realised he needed space to solve the code, and you all got Father Zahyrr to take you away from the crying crowd and into his humble house in the middle of town. He explained that he had been interpreting instructions from the code on the sign for years, and using these rules to lead the people of the town as well as for himself. For instance, he had recently read a message to drink water. Zahyrr left you alone and Basil got to work decoding the message. It worked! But it didn't seem to have any divine meaning, it was more of an account of a very normal sounding day in the life of a very scientific minded artificer - although Basil didn't find it familiar at all. As you tried to decide on your next move, there was a screaming from outside. An almost human-shaped aberration clad in armor-like protrusions was attacking the townsfolk, who ran and hid. You all took a stand against this monster, and a violent fight ensued. It was a very strong opponent, taking on the three of you with apparent ease. It bit into Basil with a powerful jaw weapon that it had on its arm, and fought back Goose even when he turned into a giant ape. In the end it was Anne who shot it dead.

You called the townsfolk back out, and Basil made a short but emotional speech. Instead of staying forever as the people wanted, he promised to help them by visiting other parts of Yergy and figuring out his past and what had caused this great misfortune. And when Basil said that, he meant it.

Before you left the town to see what else was going on in Yergy, you thought it would be prudent to investigate a distinctive building on the outskirts. It was a small stone building with arched doors on each side and a slender blue crystal protruding from the roof. Inside was just one room, with a leather cap, gloves, and chair. Basil attuned to the magical items, and put on the cap. While the cap covered his eyes, he was able to see from a vantage point high in the sky above the building. Basil saw other identical buildings stationed at intervals across Yergy's countryside, and when he moved his hands a tall streak of blue energy shot out of the crystal. Another crystal to the southeast repeated the symbol. A book of symbols and their corresponding meanings led basil to identify this as a system for sending messages across the countryside. He also was able to see into the woods to the east, where some figures dressed in purple were moving around. Following that lead, you walked into the woods to learn more.

The woods were also devoid of life, the pine trees were grey and frail. Clouds of large locusts buzzed through the trees. Anne convinced Goose to touch a tree where a swarm of them was resting, so the bugs attacked in a vicious swarm. They were poisonous, but you defeated them and continued walking to where you had seen the figures. They were Drow - evil dark elves - and they were performing some sort of experiment. They had strung up some spidery webbing across the crook of a dead tree, and were catching locusts in it, plucking them out, and bottling them for study. They also were next to a large house-sized depression in the ground. Avoiding the depression, you approached the Drow and engaged in some curt conversation with them. They were from a spelljammer too, although you didn't see it. And they had come here to study the effects of an apparently ancient entity which was known to destroy planets and places and people. It manifested as violet flame. Yergy, the leader explained, had been drained of nearly all life, and soon would be totally gone. Eventually she realised that Basil was a man, then refused to talk to him. On the whole, Drow cultures are usually viciously misandristic. Because Anne was the only woman present, she would only talk to Anne. She also mentioned that her crew had seen a strange misty island on the lake to the south. When Goose interjected, she moved to strike him, but Basil stopped her. You left, but she told Anne to 'control her males better'.

On the way back to the Bigtop, you saw another one of the armoured aberrations lying dormant in the field. Basil cut into it, finding that it was made of only sinew and muscle. He did find a small glowing violet stone at the heart of it, which he cut out and stored safely for later inspection. Back on the Bigtop, you told Kefali about what you had learnt from the Drow. Her expertise with Aboleths led her to realise that this violet fire was related to Y'chak The Violet Flame, a cosmic force from beyond the stars, pursuing the destruction of life above all else. Like many other entities called Elder Evils, Y'chak was revered as a god by Aboleths. You flew the Bigtop south to the lake, but were caught off guard by a rain of violet fire coming from the clouds above. When it started to damage your ship, you flew south and landed on a peninsula in Yayam to rest and escape the violent weather.

While resting on the red earth, everyone on the Bigtop (except Basil, of course) had the same dream. In the dream, they were standing on a floating earth-mote island in an infinite sky. A message in an envelope floated to the dreamer on a cloud of red dust, and when they opened it it was filled with just more red earth. You all woke up, knowing that what you had just received was an invitation to visit the palatial and largest building in Yayam. But you really wanted to investigate the island in Yergy. So you flew back north, and landed by the coast. Goose created a rowboat with his powers, and Basil started rowing to the island.

Nothing was normal on the island. It was shrouded in creamy off-white mist, and when you got onto it, it was tropical and humid. Unlike the rest of Yergy, it was lively. It was also somewhat bigger than it seemed from the outside. The island was littered with unconnected but valuable and powerful looking artefacts and creatures. A lofty gynosphinx sat next to a shelf of books, next to a golden axe and the ark of the covenant. Basil picked up an artefact which looked like a brick-phone and Goose found a biscuit tin and put it into his pocket. You picked up a conversation with the sphinx, whose name was Kareena. Kareena explained that this island was the lair of a creature called a Morkoth. Morkoths are greedy hoarders of all sorts of treasure, and they travelled the planes collecting them on their island. Kareena explained that you three were the Morkoth's newest acquisitions, and you would now have a hard time leaving. Soon enough the Morkoth himself appeared out of a hole that it created in the soft ground. He was a tentacled pink squidlike thing with a collection of trinkets attached to his back. The Morkoth, named Skygack, was very interested in adding Basil and Anne to his collection, but paid no attention to Goose. This annoyed Goose, and was completely opposed to Anne and Basil's goals. Because you really did want to leave the island, Skygack offered a trade. He had come to Yergy to find a weapon called the Blade of Arapi. He cast Geas on Basil and Anne, compelling them to bring them the Blade of Arapi in exchange for their freedom. Anne resisted, but the spell affected Basil. So you left the island to find the blade for Skygack. Skygack, aware that you had taken items from him, made you return them before you left.

While these events on Skygack's island were transpiring, Kefali and the rest of the Bigtop were hearing screaming and crying from the nearby lakeside town. So when you rowed back to the ship, you went to investigate. You had seen a number of Yayami mummies in the town from the air, so you decided to act covertly. Goose used a spell to turn Basil invisible, and he began to sneak into the town. On the way there, Basil encountered a ghost. It was the ghost of a younger woman who had died from a large and gory slash down her front. She was on the ground in desperation, after trying and failing to escape from the town. The town had a number of ghosts in it, but the mummies were catching them and storing them in some sort of device. When Basil tried to console her, the situation deepened. The ghost woman recognised Basil's voice. She immediately flew into a rage and tried to attack him, but he invisibly evaded her swipes. She oscillated between wanting to kill Basil, and wanting him to kill her. Like the people in the other town, she called him Codex, but she had more insights into his past. She had known him well, it seemed, and she had fought with him on a battlefield. She had believed in his cause, a promise to save Yergy. But she had died saving him from a fatal attack. By the time that she had materialised as a ghost, he was nowhere to be seen and all was lost for Yergy. She had some terse words for Basil, and called him the worst monster she had ever faced in her life. Basil's promises to save Yergy meant nothing to her, she had heard them all before. Fifty years ago, apparently. Basil left her there, refusing the fight, and went into town.

The mummies from Yayam had taken over the town, and all of the ruined buildings were covered in the red dust. They were indeed catching ghosts, using crystalline structures attached to the palms of their hands, and dragging the screaming spirits into a decorative handheld fan made from human hair. Other mummies ate human flesh with their exposed mouths. One picked parts of metal automata from where the bones would've been. An aerie of mostly-featherless and sick looking eagles nested on the roof of a tall building.

Basil returned to the Bigtop, and together the crew launched an assault on the mummies in the town below. You battered them with ammunition from your ships weapons, and they stood and patiently accepted their deaths. After defeating all the mummies, you landed and went into the town. Basil destroyed the fan, releasing the ghosts in a powerful burst and letting them pass on. An eagle stole Goose's hat and took it to its nest. Goose made a trampoline, bounced high and animated his hat back into his arms. But he also noticed some other things built into the Eagles' nest - two crumpled parts of the same Chronicle that Father Zahyrr had had. Basil got to decoding them. One was from just a few days after the first entry you read. It concerned roof repairs and a walk to Shrjan with someone named Arpi. The other was more concerning. It was written many days after, and was about hiding in a cave from a marauding force of Yayami. Someone called Vragarossa was coming, apparently.

You made it back to where the ghost was still struggling and crying outside of the town, and began fighting her. The ghost woman called Basil a coward and seemed to think he had been hiding in the woods for years. She screamed and yelled, but as you dealt the final blow she seemed to accept her final death. As she was moving on, Basil asked her name. She told him that it was Tabar Korts'rel, and kissed him on the lips as her final corporeal act. Basil promised to not forget Tabar and her sacrifice, and again to make things right as she faded away. The kiss triggered a memory in Basil, but none relating to Tabar. In the memory, he was in a sprawling dragons' nest lair on a planet where celestial bodies filled the night sky. He had been living with and looking after the offspring of a particular adult copper dragon. In the memory, she kissed him on the forehead. He was to leave, and someone else was to take over his job. What did any of this mean? You again returned to the Bigtop for a much needed rest.

Recap TBA